Campaign of the Month: November 2018

The Red Hand

Samira's adventure log - The fireball festival.

After a good night of killing and nearly getting killed, we come back to the priests’ headquarters to report on the Silver Chain Gang’s annihilation. Yay Mewling Quims!

**

As we walk the streets, we see that the richest merchants, those able to hire guards, are starting to re-open, which is a good thing for the city, I guess. The prices though… WOW! They’ve really skyrocketed since their closures. Guess I’ll remain in this body for a while. Wonder if my manhood will start bleeding eventually… hmmm, food for thought.

**

The priestess is happy to have her old friend alive and (somewhat) well. She’s tired as hell though, but our dear Orfée is ready for help with a handy spell, as usual. We are tasked to investigate a section of town where demon dogs or some such are prowling the night, hunting the undead, but with complete disregard for innocent lives, which is an issue for Orfée and Nasah for some reason.

**

Welp, we found some! They spotted a bunch of zombies trying to eat a woman in the streets and jumped in the fray, seriously hurting the poor girl in the process. Boy are these beasts FAST and nasty looking!
I had an idea then, to become the bait for these beasts and removing them from the vicinity of the girl so that Orfée could heal her in peace. So I ran to the corner of the street and activated my ring-of-being-dead, waving my hand around to get their attention. No movement was needed, as they smelled my dead-status the moment I activated my precious, and pounced in my direction right away. I barely had time to deactivate it and make myself small in a perfume shop’s doorway before they were ten feet from me, confused at having lost their scents. They then howled their rage and sprinted into the night.
Samir saves the night! Orfée was able to save the girl and when we tried to follow the tracks of the demon doggies, we suddenly lost them, as if they vanished into thin air! How was that possible?! Oh yeah, magic. I always forget about magic.

**

On our way back, we came to a gruesome scene, where we found recently dead corpses, all missing an eye, the blood trails leading to a district court building. I snuck up on the scene and saw what I can only describe as a skeleton bailiff throw out yet another victim outside and disappear inside. I decided to take a peek inside and saw that the courtroom was empty save from 4 bailiffs and some bone judge wearing the funniest-looking hat I ever saw. Seriously, the hat was funny looking!
Aaaanyway, I didn’t lose time and threw a fireball right smack in the middle of the courtroom, hitting three of the four foes all at once. The bailiff right next to the judge was destroyed right there, exploding in the process and hurting the judge even more. Before they could react, I sent another one in the bunch while my companions rushed forward in panic at my liberal use of fireballs. We made quick work of the survivors and that was that. Turns out the funny judge hat was a magical circlet that helped with the convincing of people, which I took as my share of the loot. A coat of honey on my already golden tongue? Who will resist me now I wonder? Ha!

**

So we’re back to the Tooth and Hookah to take a well-deserved rest. The keeper brings forth a box filled with gifts from the Jackal Tavern where we saved some ass the night before if memory serves. How nice of them! So the party get ready to leave for bed, but I had a secret mission to go to before I could join them. Teehee.

**

In the morning, we woke up yawning and ready for breakfast, only to be interrupted by the love-struck armorer with a gift for Rhea, a nice-looking Mithral Shirt. He showed the whole party gratitude with a promise of cutting a quarter of his wares’ price should we ever need anything. A generous gift indeed. I really should try that caring thing with others one day… We didn’t have time to rejoice though, as a messenger barged in the inn, huffing and puffing, with urgency in his eyes. We were required to make haste to see the priestess for an emergency. Sigh. I hate skipping breakfast.

**

When we arrive and the priestess’ headquarters, we came upon what appears to be a lover’s spat. You know, screaming, arguing, the whole thing.
The priestess was in an argument with the head of the zealots’ soldiers about the use of the demon dogs. So the bastard was responsible for the killing of the undead, who were killing innocent lives at a greater rate than the dogs, which is bad for some reason. Orfée tried to convince Grumpy to stop employing the beasts, without success. I must’ve missed some part of the conversation, ‘cause we ended up accepting a duel with a weird-looking skull bird monster angel thing and two of those demon dogs.

**

We won! By the skin of our balls. No idea how we achieved it, but we did! Grumpy had to agree to stop sending summoned monsters against the undead and instead sacrifice human lives in the form of his soldiers, which is great news, or so Nasah and Orfée tells me.

**

The priestess provides us clues to find the source of the undead-waking pulses. We can either try to infiltrate a cult of weird creatures living in the Necropolis, or we can select to locate magic compasses and try to triangulate the whereabouts of the source. We selected to go with the compasses, chose from a list of options (we chose the observatory) and off we go, through the secret tunnels we found while killing the Silver Chain Gang.

**

We arrived at the observatory without any nasty surprises, which is a nice change for once. While the scribes were busy tinkering with the compass, who was acting crazy for some reason, I was busy looking around, and what do you know! I’ve found a secret trapdoor! After some searching, guessing and reciting all the prayers found on the walls, Nasah was able to open it with the proper prayer. We suspect that we got lucky for once! We’ve stumbled upon the source on the first try! Awesome!

**

Dang, we were followed by those damn cultists, so let’s fight!

**

We won! We even made a prisoner in the leader of the enemies, some bard lady that Orfée charmed into confiding details about their intentions. Time for some ‘splorin’!

**

We got into a room with a shit ton of zombies. Luckily, most were chained to the wall. Did I mention I LOVE fireballs?

**

Another relatively win! (Boy, was it last week that we were struggling against your run-of-the-mill vipers? Wow!)

**

Ok, I entered a room and came face to face with a roomful of skeleton warriors and the caged head of the angriest grandma I ever saw in my life. I never saw so much hatred emanating from someone in my life, and I know Theofyr!
I got instantly blinded by the sight, so I’ve opted to use my port key and run back into the academy to get rid of my lack of seeing stuff. That is all I know now. I hope my friends fared better without my help!

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