The Red Hand

Dha-No the Merciless
short biography of a hired thug.

Three months now. It’s been three whole months since my wife and children left me. What turned out to be a great business opportunity ended up being a nightmare for me and my dreams of acquiring wealth.

Back in Sekunta, I made a drinking companion at the Docks’ tavern who came from Whadi on a merchant ship selling mirrors, window glasses and beautiful ornaments made of glass destined to the city’s rich.

After striking a friendship with Lumir and getting quite drunk with him that evening, he accidently let slip that glass-making ingredients were very cheap to buy if you removed the middle-man from the equation and anyone who’d import the “Whadi gray grains” himself would become a rich man indeed.

Immediately after uttering this he looked up sheepishly towards me, regretful of this careless slip of what seemed a trade secret.

Sensing an once-in-a-lifetime opportunity, I started buying more and more drinks to Lumir and his companions to ingratiate them towards me. My plan worked marvellously!
After some coaxing, Lumir finally caved in and, out of earshot, explained how someone could, with 500 gold pieces, buy enough Whadi gray grains to make twenty times the investment in one trip! Twenty times! You simply had to buy this mysterious spice there and then rent artisan slaves for a pittance to make whatever you wanted in glass. Prices were so high in Sekunta because the merchant ships made a fortune charging ridiculous prices for them. So the trick was to go there, buy the ingredient, make what you wanted and come back here to sell at half the price the Whadi merchants were selling, eventually running them out of business and getting a monopoly on the trade. After all, Sekuntians would much prefer dealing with one of their own then with strangers from faraway lands.
Poor Lumir came back the next morning, begging me not to tell anyone this secret, as he could get hanged for treason should someone in Whadi find out. I reassured him that his secret was safe with me. Even so, I did not have any contacts in Whadi for this gray grain he was telling me about, that I would have to bribe people there to get permits and the like. I knew immediately that my lure worked, as I saw greed in Lumir’s eyes.

His fear of hanging was soon overcome with his desire for money and he casually mentioned knowing someone in Whadi that would help him forge the proper permits to buy gray grains. Of course, his price for the information was steep, but the rewards awaiting me made it pocket change once I made it rich in the glass trade.
I paid 600 gold pieces for the privilege of Whadi connections, all my savings from my bow-making business and left a grinning Lumir, who called me “Khaffit”, which he says means “dear friend” in Whadian.

Needing money for suppliers and transportation, I sold my business to that weasel-faced Shentry and set off to Whadi with my wife and children.

After a long and hard trip, we’ve finally arrived to Whadi and I set out to find my connection of Whadi gray grains. It turned out that the name provided and the location of my contact did not seem to exist.

After a week of frantic searching and constant nagging by my now pissed-off wife, I resigned myself to the fact I had probably been swindled by Lumir, if that was even his name. No matter, I told my angry wife, no need for connections here, I will use what little remains of our travel funds to bribe an official.

It did not take long to get a corrupt official. The first one I approached in fact, perked up when I casually enquired for a Whadi gray grains permit. He discreetly pocketed my gold and went on a long walk outside the city to show me the gray grains mines, accompanied by two guards.


My life is ruined. Turns out that “Whadi gray grains” is a euphemism for… sand. Yep, glass and mirrors are made with sand, something prevalent in Sekunta already. You should’ve seen that bastard official’s smile when he showed me. I was livid, but unable to extract revenge on him, due to the two guards present. I know now the general meaning of the word “Khaffit”, as the official kept calling me that.


When I came back, my wife had left me, along with the wagons, supplies and my five hundred investment gold. She only left a note about leaving me for Shentry.
The next couple of weeks were miserable. Now destitute and too poor to travel back home, I had to accept any jobs offered to me in order to survive. Within a month I accepted my first thug job for a fellow named Dieb for more coins than usual, so of course I ended up being a member of a gang. My rage repulsed any moral outrage I would have felt in the past. I was so good at dealing out violence that I was soon known as The Merciless, which gave me pride, something I thought I would never get back.


Dieb approached me with a dangerous assassination job inside the Necropolis. I accepted readily, indifferent to the sinister beasts that were reputed to prowl there in the night. It seemed irrelevant to me, since the job would be taking place in the morning.

So early in the morning of the second day of the Necropolis’ admittance of adventurers, Dieb, myself and 8 others (including a kobold of all things) set out in the direction of our ambush location. How Dieb ended up knowing which lot our targets won is a mystery to me. Probably the priests were in on it? No matter, I get to kill successful adventurers and let their corpses rot under the damned sand, which is enough to feed my lust for blood.

The party arrived as anticipated and our trap worked perfectly. My first arrow flew right into their point man’s face and put him out of commission. Dieb successfully entrapped their warrior and proceeded to beat the living snot out of him. Our archers even shot a wizard in the midst of his spellcasting, thus fizzling whatever spell was coming our way. The plan worked marvellously! We were going to kill them all easily… until an eerie whisper came from the underworld: “Desecration!” it whispered in a snarl. The stench of a thousand corpses soon followed this doom prophecy.

The shock it created in me soon gave way to panic, and I ran away as fast as I possibly could without a look backward. I ran and I ran until my heart was about to explode and hid myself into an old ruined building, catching my breath. I could hear nothing but the rush of blood in my ears and my heavy breathing. I could stand it no more and closed my eyes, hoping the darkness would protect me.

I soon heard a low growl near me and before I could react, felt the cold embrace of steel caressing my throat. I slowly, fearfully opened my eyes and saw the huge maw of a war dog, inches from my face.

“Nice morning, isn’t it?” a casual voice said, presumably from the owner of the dagger at my throat.

“Seems to me”, the voice continued nonchalantly, “that you are our new scout today, hmmm?”

The face of a Hafling gradually appeared in my line of sight, smiling. A quick look around showed other hardy Haflings, small but well trained by the way they stood. Other war dogs were there, too. I was terrified, yet resigned to my fate.

“I guess so, Sir”

“You meant Master, right, scout fodder?”

“Yes… Master”

“Good. Now up, Meat bag, time to earn your life back”

I slowly climb to my feet, resigned to my fate. “Master?” I ask, dejectedly.

“Yes, darling?” the leader replies.

“What does ‘Khaffit’ mean?”

“Idiot man, my trusty meat-shield. In fact, that is your new name, yes?”

“Yes, I guess it is… Master”

Journal of Rhea Amelia Namtab
Game 3: Ambush and House of Fear

– Previous Entry: Letter to Professor Carrow –

We were ambushed today. I was almost caught by surprise. Almost. I need to analyse what happened, work on my weaknesses, and acknowledge which strategies used by myself and my cohorts were the most successful.

Our survival was more due to luck than skill. I must come to the conclusion that my cohorts and I do not work well as a unit. While in terms of raw power, we had our foes outmatched; their singularity of purpose and adherence to a simple yet effective battle plan was almost our undoing.

Our front line was effectively neutralized by a concerted attack on Hasdrubal – during which he almost lost an eye – combined with enmeshing of Mavrikos by an enemy retiarius. In her haste to assist our fallen comrades Orfée was also caught in the crossfire, and Nasah had the misfortune to be hit by a high arcing shot.

Samir and Rhialla both attempted to summon reinforcements, only to become the target of enemy archers. Conjuration spells are extremely effective, but their long casting time are a liability in this kind of situation. Still, Rhialla’s summoned rat was a welcomed addition to the fight.

As for myself, I hope to have regained some measure of respect from my teammates. After cloaking myself in a Mage Armor spell, I took out a pair of archers from the fight with a Sleep spell. I attempted to repeat the feat using a scroll, but my nervousness must have betrayed me as neither target fell. I did manage to use a second scroll to neutralize two others, who would later become our prisoners. Scrolls are an effective, if expensive, mean to increase our capabilities.

A cry of “Desecration!” marked the turning point of this battle. What I originally thought but a typical prank from Samir turned out to be the convenient arrival of a pack of ghouls, which turned upon our ambushers. When these unliving joined the fray, and it became clear a tactical retreat would be the wiser option, I dispatched the exhausted retiarius with a ray of frost, provided covering fire for my comrades, and levitated the poor Orfée – who had gotten paralyzed from contact with what we now suspect was a ghast – allowing a revived Hasdrubal to carry her with greater ease. One of the ambushers, a kobold, switched sides once the undead hit our ranks. He is a fair shot and managed to wound the ghast. Perhaps we can hire him as a mercenary.

Upon our successful withdrawal from the Necopolis, Mavrikos insisted we turn our prisoners to the city guard. Unfortunately, and while we were able to postpone his sentence, this meant our new-found kobold ally would not be able to join us in our next foray in the doomed city. I plan to send him back to the Academy by portkey upon my return.

We then retraced our steps back into the necropolis. We returned to the location where we were ambushed and – conveniently – stumbled upon the half-eaten body of the retiarius, who turned out not only to have been the leader of the ragtag group that attacked us, but also the carrier of orders identifying our group in particular as a target. These orders bore the seal of a religious group based in the city. This merits further investigation, and we will have to be on our guard until we get to the bottom of this.

We finally made it to our destination, a walled compound. Eydan and I were about to step within the main gates when a shadow descended upon our companions, who had preceded us. Orphée and Rhialla were particularly affected by whatever befell our friends, and while a simple touch of the arm was enough to bring Rhialla back to her senses, Orphée fled in a panic to the eastern courtyard of the compound, where she disrupted the nest of a pair of poisonous snakes, attracted the attention of two dual-headed zombies of a canine nature, and woke a dozen skeletons from their unnatural slumber. Only a convenient turn of event allowed her to escape that last predicament and rejoin our group, which had followed and was now stuck in melee combat with the menagerie she had left in her wake.

Spent, my only contribution to this particular fight was long-range support in the form of a weak barrage of Ray of Frost spells. If only I had paid more attention in necromancy class! I will need to get one of my companions to teach me how to muster a ray of Disrupt Undead if we are to remain in the Necropolis for much longer.

– Next Entry -

Game 3: Ambush!

An excerpt from the journal of Holy Mavrikos, Ch. 17, 33-52

15th of Kythorn, 340AF,
33 The next morning, I arose and prayed for guidance at dawn. 34 After preparations for the holy trials, I headed to submit to the will of Phos. 35 The priestess of Pharasma played her part and 36 we were assigned the mansion of a wealthy merchant in an older area of the Necropolis.

37 On our way to our assignment, Phos set before us a great trial: an ambush by evil who threatened to overcome us. 38 Caught in evil manifest, I was unable to fight until the get of stench of a more powerful undead evil drove fear into our attackers. 39 The attackers broke off the attack, 40 leaving several of their number for Phos to judge.

41 We fought off the undead evil and saved from a gruesome fate those attackers left behind by their cowardly kin. 42 We brought three agents of damnation to the guard as Phos would not look well upon those who would leave even enemies defenceless before the undead.

43 Two were handed over for summary judgement but the last, a kobold, we asked be spared. 44 Phos’ mercy is infinite and even the wicked shall know the warming light of Phos.

45 We bound our wounds and returned to the battle against the ever encroaching evil.our assignment. 46 Upon our arrival at our assigned battleground, a trap surely laid by Skotos himself drove two of our number to madness. 46 While one quickly regained her mind, Orfée kor Samfund panicked and created a great commotion throughout the mansion, 47 drawing to her many evils.

48 Phos proved merciful yet again as he collapsed furniture around several undead, granting her reprieve.

49 A great battle was fought. 50 Many wicked were slain, but the cost of bringing 51 the light of Phos was great as it is often won’t to be. 52 With so many wounded deeply, we retreated for the second time this day for help from Phos.

Xiao Hu's Lament
Game 3: Ambush and House of Fear






My name is Little Tiger. I have left my tribe and am looking for a new dragon to serve. My journey has brought me to a strange land where no one understands me. I have met a man who speaks a few words of my language. He has promised food and lodging in exchange for my services. It is the best deal I have had in ages. I accept.

We lie in wait in the place of death. The promise of food has not yet materialized. I regret. Our quarry arrives, they number eight. At first glance, they seem like scholars come to explore the ruins. Only two seem like they pose a threat. I will soon eat.

The scholars wield the power of the dragons. No sooner have I let one arrow fly than an elven female has sent my companions into a magical sleep. I wake them only to hear a terrifying growl. We have disturbed the undead. I run. I run the wrong way.

There is no other choice. There is strength in numbers. I flee towards the scholars. They may show mercy the undead do not possess. I help the best I can, wounding that which seems the leader of the pack.

Of my nine companions, only two remain. They are handed to the city guard. My fate seems uncertain, as by speaking against my companions I have condemned myself. I face exile. Again. The elven female speaks for me. She says I will be rewarded for my actions. I dare not believe. Yet, I wait.

The Morning After

On each side of the split screen is a POV scene. An attractive, mostly naked, young woman stands in a Tooth and Hookah room on each side.

Their strikingly similar features betray their filial relation, but they are far from identical.

The girl on the left’s hair is long, white and currently holding the two different tunics she is considering while her hands are otherwise occupied with kaf and some sort of pastry.

The young woman on the right’s auburn hair falls naturally on her alabaster shoulders. Despite her milky, iris-less eyes, she seems to be staring directly at the other occupant in the room, a playful smile on her lips.

The girls speak as she lightly pokes her bedmate’s foot:
“Come on twinkle toes/silver tongue, you don’t want to miss the assignments this morning. Thanks again for a fun night. I left you some kaf near the door. Just make sure to lock up on your way out. With some luck, maybe we can do this again tonight.

They smile.

The scene cuts to the hallway where Samir and Hasdrubal run into each other, kaf in hand, as they close different doors behind them. They look at each other, slightly uncomfortably, then share a laugh and make their way to grand temple.

Game 2: Two Sarcophagi

An excerpt from the journal of Holy Mavrikos, Ch. 17, 23-32

14th of Kythorn, 340AF,

23 Once our battle against the spawn of evil were over, my comrades and I resolved to send some back to town for supplies. 24 I made the journey back to town and exchange the tainted items for various objects necessary for our continued success 25 such as a wand of healing.

26 Upon our return, we continued our search of the tomb. 27 Many traps caught the unwary including an animated sarcophagus that trapped Samir Goldentongue inside. This tomb room was but a lure to fool the unwise.

28 We continued our search, eventually finding the gravegoods room. 29 Within this room, we found a secret door that led to the real sarcophagus where we were attacked by two iron cobras.

30 Once we inventoried the tomb, we sent some goods back to our school via a portal 31 and the rest we sold for monies to further our quest. 32 That evening, we returned to town and stayed and to Tooth And Hookah.

Orfée's first day

“I must say the end of this first adventuring day is one special day. My companions and I continued exploring the tomb, finding a trap that threated to drown us all. I am wondering if I would ever do a good adventuress as I was not sure what to do. I was scared and at the same time fascinated by the ingenuity of the human race to think and develop such traps. In the same room, water to drown us, with electric pillar protection the sarcophagus of what we though was the warrior of this tomb which turn out to be a construct trying to eat us all! I would not have survived alone.

Well, the rest of the tomb was fairly ok. We managed to get by, explorer some more, find the 2 secret passages that the tomb had to secure the valuable of the noble warrior resting inside. Going back to the inn where we would reside the night over, I took a small rest and prepared myself for another adventure, the evening celebration. I was delighted to meet the Dog soldiers, a small band of Halfling very friendly with their dog mount. They were mourning their loses, mainly some of their valiant dog mount and some of their comrades. Most of which were against an infamous gelatinous cube a plague of ruins and such places, I hope we will not meet one tomorrow.

Well, what a surprise, Hasdrubal knows how to dance! This is a shame for me. He moves well and has a presence that seems to increase the atmosphere of the inn. I am happy for him that he holds his word true in paying beer to our Samir. This is unexpected I am happily surprised, I will have to learn how to dance it looks like fun enough and yet another adventure to try.

O my, what’s this? I will do so immediately, I will be ready in a few minutes… “

Standing up, moving quickly to Nasha, Orfée give him the wand of cure light wounds (25 charges left) acquired earlier in the day and insure he can use it to heal group the next day.

“Yes, I have been called home for an undetermined time, I will be back as soon as I can. Use this wand with care.”

And on these words, Orfée walks to her room, gather her equipment and step through the portal that opened for her…

The Avatar

The religious chanting of the priest of Ananrath, cleansing the amphitheatre grounds of mischievous spirits, could be heard reverberating in the underground gladiatorial waiting area. Hasdrubal scooped chalk from the stone bowl and rubbed his hands together in ritualistic fashion, too concentrated to pay attention to the distant incantations.

Hasdrubal’s heartbeat was already steadily increasing in anticipation.

His contest was next.

While his opponent was being introduced, Hasdrubal engaged in the tunnel leading outside, his peers giving final words of encouragement as he walked pass them. In the last leg of the corridor, he was joined by two young attendants wearing stolas leading the way for him by throwing of rose petals.

‘And, hailing from parts unknown, the Slayer of Sargon, The wielder of Gwalhir… HASDRUBAL THESH!’

Outside, Hasdrubal’s eyes took a moment to adjust to the light as he walked toward the center stage. All around him, 16000 spectators filled Oudna’s amphitheather to the brim. His largest crowd yet.

«Show them what they came in to see» he thought to himself.

Hasdrubal slowly unsheathed Gwalhir, then with dramatic flourish, raised his falchion to the crowd maintaining eye contact with the spectators has he turned from left to right, his adamantine sword glinting under the Sekuntian sun. This did not get as much of a rise from the crowd as Hasdrubal had hoped, but perhaps it was inevitable as he was facing a local talent. He would play the ‘villain’ of the current contest.

Standing twenty paces in front of him was Pontus, an old career soldier driven to the amphitheatre when he ran out of conflicts to fight, a monster of a man chosen for his fearsome appearance and his notoriety in the region. Pontus had led phalanxes units of Sekunta‘s conflicts against Taviros’ Dorian League for over two decades, but this meant very little as the Gladiatorial arena was no ordinary battlefield. Hasdrubal’s task was to make the man’s debut in the business his last appearance.

Hasdrubal and Pontus looked up to the main booth from where the cream of Oudna’s oligarchy would be spectating the fight. The two combatants gave a final bow, in respect to their the most esteemed attendees, then faced each other, entering their fighting stance. At last, the head priest ordered the strike of the gong, signaling the start of the bout.

«This is it…»

Hasdrubal wasted no time charging Pontus, catching his opponent flat-footed.

Hasdrubal jumped in the air as he was about to meet his quarry… Time seemed to slow as he swung his falchion downwards towards Pontus’ exposed collar bone, sixteen thousand souls watching Gwalhir descent, willing him to make that killer blow.

The silence before the strike, and the noise afterwards… raising… like a storm!

In these moments… he felt as he was Ananrath himself.

Samir's Adventure log - Part 2.

What a morning we’ve had! What with the stingings, and the bitings, the trap triggerings and the humiliation-by-dolls…

We’ve come to the conclusion that some extra healing is in order, so a delegation was sent to the market to sell some of our loot and acquire healing apparatus. I’ve decided to stay in the crypt and work on my trap-finding “skills” on the unopened door we still have. I’m still flustered over my lack of positive results so far.

Nothing found! Dare I open it…?

Ha! Like I wasn’t gonna! “He who hesitates, masturbates” as the saying goes. Who am I to go against folk wisdom?

Damn that meddling Rhialla! She was spying on me the whole time and intervened the moment I pushed those doors open!

How am I to sneak peeks and poke around with her and that addled brain Nasah in the vicinity? They dragged me away from the door and I spent the remainder of the time in deep “conversation” with Nasah over a bandaged dead cat. That lad is so fascinated with dead critters (or anything dead for that matter) that I suspect he has a stash of Goblin Mushrooms on his person. I shall have a talk with him about the virtues of sharing in the near future. Humpf!

So I decided to be a gentleman and suffered through an ad hoc presentation on embalming while using my acting skills to look interested. I might have to work on that, too.

Curses! What is taking those hagglers so long? Oh. Mavrikos is with them…

Maybe it’s for the best I didn’t go scout ahead after all. I think I saw blood in my urine and I’m still a little weak from all that poison I unwillingly “consumed” previously.

They’re back! Finally!

Before we go on, I wait in line to get some healing from that nice Orfée broad with the wandering hands. Some seem bothered by her constant touching, but for my part I don’t get the same weird feeling I used to get while with uncle Savir back in the day, which is nice.

And off we go!

My master will be proud! I opened a door, saw some big-ass bugs in them, and turned around!

Yay for recently acquired Entomophobia!

Another trapless door and a room containing a sarcophagus lies ahead. Screw looking for traps this time! Good ol’ Samir will save the day and jump STRAIGHT on that coffin to prevent a scary mummy from coming out!

And to think all my teachers frowned upon viewing my extracurricular reading lists back in the days!

“Sir Vagi’sil and the curse of the Pharaoh” prepared me for this!

You should have seen the acrobatics I performed to land on the lid! If we survive this I shall spin a tale so grand my name will be on everyone’s lips, just like Vagi’sil!

Of all the…!

Guess where the trap was?! I’ve done goofed this time. I’ve endangered the life of all my teammates with my brashness. The doors closed the moment I did my circus act and lightning bolts are flying around the sarcophagus. Oh, and the room is slowly filling up with water…

While I’m tap-dancing on the lid, trying to avoid spiked hair, I quickly looked around, anticipating disappointment or resentfulness from the other scribes. To my relief, they didn’t seem to care. I guess having caught the brunt of all the OTHER traps gave me a few points in my favor. Thank the gods for small favors.

Wait! The lid is trying to lift! Something’s inside!

I KNEW it!

Not the least bit surprised by that mummy being there (Ha!), I quickly called for help to keep the mummy inside. Eydan jumped into the fray and we rodeoed together for a few short breaths until we were unseated by the brutal strength of that cursed mummy. I quickly jumped away and moved near Hasdrubal, who was frantically (and successfully!) chipping away at the barred door.

Well that’s a weird-acting mummy. I’ve never read about one who used the sarcophagus as an armor, trying to clamp on fingers with the lid. I guess it’s a smart strategy defence-wise…

I’m inside the sarcophagus (don’t ask). No mummy there. For now I guess, unless I get out. Thankfully, Hasdrubal cleaved the Mimic with skill, barely chopping my head off in the process.

Waiddaminute… does he know about the graffiti and tried to kill me??!!!

Oh well, I’ll figure it out when (IF) I come out. I’ll keep an eye on that one.

We survived! I survived!

And more easily than against the previous bugs we’ve encountered. Weird…

Ok, Mavrikos has a good point: No mummy found yet, which means there’s a secret door somewhere.

After some searching, we’ve found the general’s secret stash.

We’ve also found ANOTHER secret door… and of course, a SWARM of bugs…

I HATE Bugs!

Another fight we pulled through! I’d celebrate, but the overwhelming smell of vomit in the room acts as a deterrent. These filthy bugs made everyone sick, except me and maybe another, I’m not sure.

I can see a room with ANOTHER sarcophagus inside! We’re nearing the end of this bug-infested shithole!

There can’t be two similar traps in the same complex I’m sure! Time to do a repeat my previous performance!

Oh look, snakes! Made of metal…


After a brief fight with Iron Cobras, we finally get to loot the good stuff! AND, our masters arranged for room and board to the Tooth and Hooker! All. Expenses. PAID!!!!

Guess who’ll be wrestling the sheets tonight with three or four lovely lasses!

Oh… Tooth and HOOKAH…

Hasdrubal praised the size of my proverbial testicles. In front of everyone! I’m sure glad he didn’t try to kill me back in the crypt. I am thus indebted to him for my life. He’s not a bad fellow after all.
He even offered to buy my drinks for the evening. I smell a burgeoning friendship with him.

I like Hasdrubal’s style. Offers to pay for drinks. Zero money on him. We’re like brothers separated at birth!

Oh crap, the phallus mark on his head gear!

I’ll have to remedy this somehow.

Let the festivities begin!

There’s an awesome crowd in the common area. Other parties are also lodging in the Tooth and HOOKAH (…) and the mood is quite positive.

Time for some socializing.

Started a conversation with a cleric named Falto. The leader of the Crypt Finders spun a grand tale of treasures and dangers on their first outing into an old brewery. They even fought a mummy and survived.

I quickly smelled a turd in his so-called “exploits”. Why the hell would there be mummies in a brewery? I’m pretty sure they didn’t laid to rest the town drunks in there.

While smiling and nodding (between sighs) at Falto’s tales, I saw that Orfée and Rhialla were busy flirting with a drunk Halfling and having a good time. Good on them! I’ll be sure to bring up this anecdote to Theofyr next time I see him. I’m sure he’ll be glad knowing that half-men are successful in love, too.

My newfound friend Hasdy invited me over to his table and introduced me to the lovely leader of the group of rogues we briefly met on our way to the general’s crypt this morning. Despite losing members, they seemed willing to talk and have a good time. They apparently landed right in the middle of a clan battle.

A GHOUL clan battle. I somehow kept my curiosity in check at the novelty of Ghoul gangs prowling the street, on the lookout for trouble or rival gangs. Pressing her with details seemed inappropriate in light of their losses in the event.

It sure kept my imagination going though. How were they called? Surely something sinister, like the “Brain Eaters” or the “Bone Marrows”. There’s a small part of me that wish that there’s a tale between two houses feuding over the honor of a further-spoiled (ha!) princess by a member of the Shrivelled Nuts clan or something. THAT story would sell more books I’m sure.

Hasdrubal iz AWESHOME! Heej now danzing on a ta*hic* tabul to the enjoiychment of all!

Time to rem*hic* remove the graffiti on his headjeer…

Cant hic can’t perform that dishpell shpell right meow… I’ll have to modify HIC modify the phallus to not be a phal hic phal hic a dick.

Ow. My head hurts SO much. What the hell happened last night? Oh well, time to study for another day of looting. I’ll refrain from learning any shenanigan spells this time.

Why the hell is there a butterfly with a huge nose on Hasdrubal’s head gear now…?

Letter to Mentor
First day in Wati's city of the dead

Dear Mentor,

Reporting in as requested on our travel to Wati. Our first morning has been productive. We entered the city as expected and waited at the main square for the Death priest to draw and announced the assignments. This ceremony was presided by Sebti high priestess. Our first assignment was an unknown building in the north of the closed quarters. The building is in good repair and intact. After opening the main door it was evident that none had entered and that we were the first in many years of not centuries to enter. Upon entering, we discovered that this building is a Mausoleum for the renowned general Akentepi. Nothing of note on the first floor beyond some carvings of the god Pharasma.

We descended a pit to reach the second floor. On this level we found various rooms dedicated to specific tasks or theme. One room contain information of his career, another room described his family, a room for embalming and 2 more contain some favorite trophies. The tomb was defended by a few standard traps, some stout doors, a local vermin a type of sand spider, a bound defenders and a few animated tiny statues. One trap was magical and appears to be a mirror of despair.

Your servant



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